Gender and Interaction: Real and Virtual women in a male world Date: May 23, 2006 AVI 2006 (23-26 May, 2006 - Venice, Italy) Some of the larger questions we hope to address during the workshop are:
- What is the current status of the digital divide in computer adoption and usage between males and females? - How do different interface metaphors (embodied conversational characters, windows, desktops) affect gender related differences? - What is the effect of gender on the perception and usage of educational software? - Does gender affect navigational knowledge and strategies (e.g. in VR or Web-browsing)? - Does gender affect the acquisition of sensory-motor tasks in the use of multi-modal interfaces? - Should machines (embodied characters and robots) have gender? How should 'artificial'gender be designed and how would it affect the interaction? - Do sex-role stereotypes apply to embodied characters? - Does gender affect the way human empathize with embodied characters and robots?
The article entitled "Women in Robotics for Communication and Outreach" was published in RASeNews, the IEEE Robotics and Automation email newsletter on June 14, 2006.
Bibliography: Mihoko Otake and Keiko Homma, Women in Robotics for Communication and Outreach, RASeNews, the IEEE Robotics and Automation email newsletter, June 14, 2006.